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@Aktendulli
Player menu -> Jedi options
@KaiiserAmil
Have you tried running JUST ENT and seeing if it still crashes? If it doesn't then it's a mod conflict. If it is you can try and verify your game files through the R* launcher or rename the ent.db file and relaunch the game.
Renaming the DB will force-reset ENT's option states.
@xLogger @Electronik-FArts @unholypotato
As I've stated already - it won't be from us as we don't have time these days. The source is available (in fact it's linked in the description) so you're welcome to give it a crack yourself but keep in mind what needs updating is not something you can just drop into ChatGPT and be done with it. You'll need to have experience in tools like IDA or Ghidra.
Mentioned in an above comment to 'Reverse Eng' is what would need fixed (memory patterns primarily as natives should just need renamed). Long term though - ENT in it's current state isn't scaleable with things R* are adding (i.e new interior customisation) so while updating will get it working, long term it'll need a more in-depth rewrite of certain menu functions.
@Wertologist
Under the Enhanced Native Trainer folder in your GTA folder should be a log. If it's ENT related it should give you an idea what happened in there.
That's an invalid native so something has told SHV to execute something invalid. One fix is to rename your ENT.db file (Win + R -> %appdata% and the Enhanced Native Trainer folder. Rename ent.db) and relaunch GTA. If it was a buggy option force-resetting ENT like this should help you get back in-game. If it still crashes then your game needs either verified (through the launcher) or there's a conflicting mod somewhere.
@liuyu2255565
This is likely a R* script logic issue not an ENT one. They keep track of the character data (ped ID, money, stats like stamina etc) for each protagonist but when you use a ped which isn't one of the protagonists - there's no data to keep track of because it shouldn't be a thing. The only method to fix this would be to somehow copy an existing protagonists data (ped ID etc) to your character (in memory) and hope it fools the scripts responsible for checking.
That isn't something which is an easy fix either as it could end up breaking scripts given swapping peds isn't an intended feature in GTA and dynamically patching scripts isn't something a lot of menus offer.
@Reverse Eng
Primarily through natives thankfully but features like the auto-updating vehicle despawn global; auto-generating vehicle spawn list and snow patterns are memory patterns which would require to be found/updated for Enhanced.
Annoyingly with R*'s shift in pipeline, to now use LLVM to compile GTA, makes finding the right pointer in something like IDA a worse chore than it was in Legacy. Those are the primary issues with getting ENT running on Enhanced as natives are easily renamed/swapped out but updating those patterns requires time we just don't have.
Code wise ENT would ideally need a rewrite as it's difficult to add new features R* have added (and will likely add to Enhanced). It was written at a time when R* was concentrating on story missions for Online and not new content so when MK2 weapons appeared, it just didn't fit nicely into ENT's existing logic for example. Online interiors is the same - i.e custom color sets for interiors like the hangars.
@Rawo To be honest I haven't used it in around a year but it may require some memory patterns to be updated to work (as R* changed up their pipeline/compiler when Enhanced released) but once that's done it should.
Patterns will definitely have to be updated if you wanted to use it in Enhanced as it was designed for Legacy.
@Rawo OpenVHook is a thing but some features (like DX overlays) just don't work and need to be implemented. It's open source so there's a backup in case AB can no longer update SHV but it's needing some work to get to the same quality as his scripthook.
@Clovissss
ENT is for Legacy only. The source is available if you want to port it to Enhanced though.
Enhanced Native Trainer: Update 56.0
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a 'Menu Scrolling' option.
Fixed:
* Improved the 'Fuel Consumption' feature. You can rebind the jerrycan hotkey now (update your ent-config.xml file).
* Fixed a nasty bug in the 'Use Phone While On Bike' feature.
* Fixed a tiny bug in the 'Super Jump' option.
* Fixed some nasty bugs in the 'Can Run In Apartments' option. It didn't work properly if the player was wanted.
Contributions wholly thanks to Miku2177:-
Added:
* Updated the 8/2 control scheme. Modified the navigation controls for keys 8 and 2. Holding down 8 or 2 now auto-scrolls to the next page. Continuous page scrolling is now enabled by holding 8 or 2, with full cyclic navigation between pages.
Fixed:
* Adjusted the title position & aligned the title and items.
* Optimized Sucking Grenades and Gravity Gun message prompts. Fixed Sucking Grenades flashing bug & fixed prompt conflict (notification messages kept appearing when they shouldn't).
Contributions wholly thanks to Lucienlmy:-
Added:
* Added a GitHubAction to compile ENT on the repo whenever a change is pushed to main.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
@jade224
Have you tried a different key bind? It doesn't disappear for me but I'm also _ONLY_ running ENT - no other menus.