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  • E83643 seraph

    @Knob712 @ikt
    I managed to move the map!!
    In the end was simple and I used the help from @Antthony_12 on the original map thread done by Vans_123 in here:

    https://www.gta5-mods.com/users/Vans123

    The operation is quite simple:

    1. Use "CodeWalker (RPF Explorer is enough from it)", Not "OpenIV" nor "Ymap Ybn Mover"
    2 Open the RPF of Nürburgring (doesn't matter which one, original or this one with GP and Sprint parts open)
    3. Search for YMAP and YBN files in it and export them with RPF Explorer in Edit Mode (just like OpenIV) as XML !!
    4. Get the scripts from here:
    https://pastebin.com/cxFqfUqC
    There are two scripts in same "text" separated by a long ------------- dash line
    5. Save them as you wish... I used YMAP.py and YBN.py
    6. Make sure you have install Python
    7. Edit inside the scripts the path to the folder where you have exported the ymap and ybn files as xml and also the values.
    My path was something simple like: D:\movemap
    My values were: X 3000 (3km East so it gets away from the main SA Island) Y 1000 so it gets away from Imola too and finally Z -100 so it goes as low as possible without having inundated areas so you don't see it hanging in the sky
    Make the same modifications for folder and values in both scripts otherwise you will have collisions elsewhere than the map LOL.
    8. Then run the scripts by double clicking them one after the other.
    After they finish their job you can now reimport the xml files in Codewalker's RPF explorer and wait quite some time to finish... it doesn't have progress bar so wait patiently.
    9. That's it map moves with no errors.

    πριν 9 μέρες
  • E83643 seraph

    I have done it! It was that poor export as OBN from OpenIV. I thought it doesn't matter but then I read the script better and saw it was looking clearly for coordinates and the OBN format had them without X Y and Z just the values and probably the whole format is different to the point can't be really parsed. So I then tried with Code Walker and it wend smoothly.

    Thanks again for assistance.

    πριν 9 μέρες
  • E83643 seraph

    I have found the issue but not solved it yet. The YBN files are actually not processed. The YMAP files are enough to move the map visually but the IBN files are the collisions counterpart. The issues stems from the fact that I export the YBN files as OBN with OpenIV then rename then from OBN to YBN.XML so the script work. The scripts seems to work but not completely or something.

    πριν 9 μέρες
  • E83643 seraph

    @Antthony_12
    Thank you for your reply. I am pretty old and not a programmer but yes I managed to make it work partially.
    What I mean is I managed to move the map exactly where I wanted but not the collisions. Not sure why. I think collisions are controlled by the YBN files (right?) but the map is not having collisions where the map has moved but where the map was!
    Could you have an idea what might have gone wrong?

    πριν 9 μέρες
  • E83643 seraph

    Thanks for answering!
    I will try to do it manually.
    Btw, those scripts are available somewhere?

    3 Ιούνιος 2025
  • E83643 seraph

    @Antthony_12
    Hi, thanks for the reply. Could you be more clear or specific what did you modified? I mean what values you have changed with what?
    You say a list of things to modify but I don't know with what?
    Also what is the Enhanced Version? The one with GP and Sprint layouts open?

    The maps I've managed to move I did with the Ymap Ybn Mover which does all really fast and somewhat automatic. I could open the YBN and YMAP files in OpenIV I think but I don't know what values to change on the things you have mentioned.

    For me the "No Boundary Limits" mod works, no crashes etc.

    Also I managed to move Lemans, Laguna Seca, Isle of Man and Monaco. I don't know the authors of the mods so I don't know what maps VSR Kevin made.

    Thanks!!

    2 Ιούνιος 2025
  • E83643 seraph

    @Knob712
    Thanks. I know. My problem is mainly the fact it looks ugly from main SA Island.

    31 Μάιος 2025
  • E83643 seraph

    @Knob712 Thanks, I tried both moving and lowering it. I am trying to place all racetrack I have around the main island as they don't load if they are far enough. I managed to move Monaco,,Lemans, Laguna Seca, Isle of Man TT with no issues but they are smaller in size. Nurburgring is big and something happens I think during the process. The archive is still accessible and working fine in OpenIV but not in game. Restoring the modified files back inside the rpf and the map work again and game starts normally.
    I have no other tools to modify it than "Open IV" and "Ymap and Ybn Mover"

    27 Μάιος 2025
  • E83643 seraph

    The map works fine in 2025 but I want to move it further away from main island. Although I moved successfully other maps this one after modifying the coordinates with Ymap Ybn mover makes the game fail to load saying game error. Tied several times no luck.
    Anyone else tried?
    Maybe the author could move the map further East so it doesn't float above the island? like 3km (3000units) would be fine and even lower it to sea level also.
    Thanks.

    27 Μάιος 2025
  • E83643 seraph

    Could this map be moved further away from the island? and lowered to the sea level? Now is on top of Imola almost and visible from main island and ruins the view.
    Thanks

    21 Μάιος 2025
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